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Publisher
Independently Published
ISBN
ISBN-13: 9798475907689Synopsis
Eh, who goes there? Journeyman old school Game Masters?
Hoi, hoi, little mortal morsels ... let us see, let us see ... mortal distractions ...
Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim's own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms, mind.
What lurks in each chamber within? You as Game Master will imagine up the descriptions, the tricks, the treasures, the traps, and the monsters lairing within each Room of Chaos on your own.
And why is that? Because you are the Game Master, and I merely the jester who leers over your creations. For this resource is intended to spark your imagination when you run out of ideas to fuel the horrors which rise to mind, which your bold adventures must face as they brave the deeps.
Using my blank map, time and again, you will conjure up something stanger, something ever more riddling and disturbing, something that will make your players sit up and think and say, what is this? Are you weary of crafting room keys which read "Lair of 10 orcs, 100 gp," "A 10'x10' room, no special features," "Stairs, locked treasure chest, map to level 2," or the ever-dreaded "Stone statue in middle of room, animates when approached"?
Bah. You can do better than that. And five minutes from now, you will.
For this is the secret lore of Groohlz-Drahka. All hail Groohlz-Drahka the Immortal Troll King, the Ever-Replenishing Jester, Devourer of Maiden Flesh. Welcome to the 1,000 rooms of Chaos ever immortal, in excelsis.
I depart. What? Something about the Old Guard Kobolds taking over level 3B south. Salute me not, mortal. Though you may laugh.
Hoi, hoi, little mortal morsels ... let us see, let us see ... mortal distractions ...
Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim's own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms, mind.
What lurks in each chamber within? You as Game Master will imagine up the descriptions, the tricks, the treasures, the traps, and the monsters lairing within each Room of Chaos on your own.
And why is that? Because you are the Game Master, and I merely the jester who leers over your creations. For this resource is intended to spark your imagination when you run out of ideas to fuel the horrors which rise to mind, which your bold adventures must face as they brave the deeps.
Using my blank map, time and again, you will conjure up something stanger, something ever more riddling and disturbing, something that will make your players sit up and think and say, what is this? Are you weary of crafting room keys which read "Lair of 10 orcs, 100 gp," "A 10'x10' room, no special features," "Stairs, locked treasure chest, map to level 2," or the ever-dreaded "Stone statue in middle of room, animates when approached"?
Bah. You can do better than that. And five minutes from now, you will.
For this is the secret lore of Groohlz-Drahka. All hail Groohlz-Drahka the Immortal Troll King, the Ever-Replenishing Jester, Devourer of Maiden Flesh. Welcome to the 1,000 rooms of Chaos ever immortal, in excelsis.
I depart. What? Something about the Old Guard Kobolds taking over level 3B south. Salute me not, mortal. Though you may laugh.
Dimensions
9 inches × 0.18 inches × 6 inches